$5
$10
Chapters
1
Duration
1h 41m
Category
ICT

About the Course

Very early on students will need to show file extensions in their operating system (explained briefly in the video) If a plain text editor is available that has programming features like line numbers and auto-indent (ex. Notepad++ on PC, Tex tWrangler on Mac) that may be handy but is not necessary, as a generic text editor like Notepad or TextEdit will work fine for a program of this size

Begin Your Game Programming Journey the Proven Way "Make the simplest game possible." "Program a ball and paddle project." "Practice by first remaking something from the 1970's." All beginning developers hear this advice from more experienced peers... because it works! By following this approach you will:

What you'll learn

  • Display, position, and move filled shapes for retro and prototype gameplay

  • Move a ball around your game space such that it bounces off boundaries

  • Handle real-time mouse input

  • Detect and respond to simple collisions

  • Program very basic artificial intelligence

  • Keep and display score during play

  • Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn't

  • Define and code a win condition and end state for your game

Requirements

  • At the end of this short course you'll have programmed your first game. You'll learn gameplay development fundamentals by really doing it – writing and running real code on your own machine.

  • Each step of the course has the source code attached exactly as it should look at that time (click "View Resources" then "Downloadable Resources"), for you to compare to or pick up from, so you can't get stuck!

There are 1 chapter in this course

chapter one
4 lessons • 1h 41m
INFORMATION

40 min

gaming

1 min

plus

40 min

technology

20 min

Reviews(0)

No reviews yet

Be the first to share your experience!

Write a Review