ICT: INFORMATION AND COMMUNICATIONN TECHNOLOGY
About the Course
Very early on students will need to show file extensions in their operating system (explained briefly in the video) If a plain text editor is available that has programming features like line numbers and auto-indent (ex. Notepad++ on PC, Tex tWrangler on Mac) that may be handy but is not necessary, as a generic text editor like Notepad or TextEdit will work fine for a program of this size
Begin Your Game Programming Journey the Proven Way "Make the simplest game possible." "Program a ball and paddle project." "Practice by first remaking something from the 1970's." All beginning developers hear this advice from more experienced peers... because it works! By following this approach you will:
What you'll learn
Display, position, and move filled shapes for retro and prototype gameplay
Move a ball around your game space such that it bounces off boundaries
Handle real-time mouse input
Detect and respond to simple collisions
Program very basic artificial intelligence
Keep and display score during play
Understand the subtle, key difference between a classic game in this style which is fun to play versus one that isn't
Define and code a win condition and end state for your game
Requirements
At the end of this short course you'll have programmed your first game. You'll learn gameplay development fundamentals by really doing it – writing and running real code on your own machine.
Each step of the course has the source code attached exactly as it should look at that time (click "View Resources" then "Downloadable Resources"), for you to compare to or pick up from, so you can't get stuck!
There are 1 chapter in this course
40 min
1 min
40 min
20 min
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